數位學習對高齡者的影響向來是較被忽略的議題,隨著高齡者人口的增加,相關的研究也在進行與探討,我認為政府目前廣設數位機會中心,目的除了在於縮減數位落差及推動電子商務,同時也應將高齡者納入輔導的對象,才能有效的改變他們的心態,了解資訊科技便利性,進而去使用,達成終身學習的目標.
I was born in Chia-Yi, Taiwan. Got my BS, MA, and Ph. D. in the States. I love travelling because it sparks many potentials inside me and broadens my horizon.
Sunday, September 30, 2007
Web 1.0 to Web 2.0
Ofoto
–>
Flickr
Britannica Online
–>
Wikipedia
personal websites
–>
blogging
publishing
–>
participation
content management systems
–>
wikis
directories (taxonomy)
–>
tagging (”folksonomy”)
stickiness
–>
syndication
–>
Flickr
Britannica Online
–>
Wikipedia
personal websites
–>
blogging
publishing
–>
participation
content management systems
–>
wikis
directories (taxonomy)
–>
tagging (”folksonomy”)
stickiness
–>
syndication
Friday, September 28, 2007
Google document
It supprised me when I saw Google document. It means that we may no more need to purchase office software in order to do word editing, presentation slides, and spreadsheets. The web has become a platform that provides all sorts of applications and services. I guess sooner or later software makers will need to move their battle field to the web instaed of developing stand-alone application.
Friday, September 21, 2007
Fish Philiosophy (魚販哲學)
I first visited Seattles Pike Place Fish market in the spring of 1995. I saw fishmongers throwing fish and shouting loudly, and customers were invited to be part of their fun. The scenes are deeply rooted in my memory. Until I read the book, Fish: A Remarkable Way to Boost Morale and Improved Results, I had no idea about the purpose of their actions and attitudes. Lundin, Paul, and Christensen (2000) used a story to describe that the extraordinary fish philosophy can be successfully applied to the process of organizational change. The authors listed four elements that are embedded in the fish philosophy, which are (1) Choose your attitude, (2) Play, (3) Make their day, and (4) Be present. In my opinion, these four powerful fundamentals are not only applicable to organizations, but are also suitable to deal with our daily life.The story told by the authors was about a dedicated manager, Mary Jane, who wanted to change the working environment and attitudes of the people on the third floor in the First Guarantee Company. The authors described the third floor as a “toxic energy dump.” The employees had a serious morale problem. One day, she visited the world famous Pike Place Fish market. The head fishmonger, Lonnie, inspired her with the four ground rules that made his place a well-known spot in the world. Mary Jane realized that the fish philosophy would help her get rid of her department's terrible reputation. All employees engaged in the change and sought for solutions. Finally, they formed four teams based on the four elements and implemented their proposed ideas.
Monday, September 17, 2007
Paul Potts
He is an ordinary person, but he has an extraordinary voice. He creates a legendary story that people will mention over and over again. I admire his effort and insist. Please visit his performance. http://www.youtube.com/watch?v=1k08yxu57NA
Sunday, September 16, 2007
Google phone
Thursday, September 13, 2007
Sunday, September 09, 2007
Google Earth
數位落差
近年來,由於資訊科技的快速發展與寬頻網路的普及化,電腦已成為多數人日常生活不可獲缺的工具,舉凡溝通、購物、娛樂、學習、商業交易等都與電腦息息相關,也因此資訊的取得與近用演變成生活中的一項基本權利,然而此權利帶來的便利性與益處並不是每一個人都能有均等的機會可以享用,這現象產生的問題,就是資訊吸收與應用不平等的情況下所導致的「數位落差」。尤其在目前知識經濟的社會中,數位落差的問題更是攸關國家的競爭力,所以也受世界各國的重視。早期的數位落差探討的重心,多半著重在城鄉資訊設備的取得、上網人口比例的差異等;換句話說,資訊科技近用的擁有(have)與未擁有(have not)的情況是首先可以瞭解而投資經費改善的,因此,行政院國科會於2002年起在推動的「數位學習國家型計畫」的內容中,將縮減數位落差列為施行的重點之一,期望藉由資訊軟、硬體的建設與數位學習推展來縮減國內數位落差的情況。
然而改善數位落差不單只是解決資訊近用的問題,資訊落差的造成因素有更多層面是需要加以探討的,Warschauer(2003)指出數位落差問題的涵蓋範圍還包含內容(content)、教育(education)、素養(literacy)、社群(community)與社會資源(social resources)等,而這些因素相對的較為複雜也不容易克服。
然而改善數位落差不單只是解決資訊近用的問題,資訊落差的造成因素有更多層面是需要加以探討的,Warschauer(2003)指出數位落差問題的涵蓋範圍還包含內容(content)、教育(education)、素養(literacy)、社群(community)與社會資源(social resources)等,而這些因素相對的較為複雜也不容易克服。
Image from: http://mooreslore.corante.com/archives/2005/04/27/the_new_digital_divide.php
Thursday, September 06, 2007
TWITTER拉近你我的距離
Wednesday, September 05, 2007
Wi-Fi 無線網路
無線網路的發展已經改變人們的上網方式,只要帶著筆記型電腦或行動載具就可在提供服務的地方享受遨遊網際網路的樂趣,也因此出現的許多相關的buzzwords,如行動辦公室,行動教室等,無線網路也是各級學校資訊硬體建設的發展重點,有關如何利用無線網路來促進學習也是目前一個熱門的研究主題.
這兩年政府看到我們鄰國日本與韓國相繼提出U-Japan與U-Korea 計畫後,也提出了U-Taiwan.以下是經濟部的statements.
行政院將積極推動「u-Taiwan」計畫。所謂「u-Taiwan」的「u」,指的是ubiquitous,字面上的意思是「無所不在的」。這項計畫的目標是讓民眾隨時隨地都能取得網路服務,關鍵在於網路合併智慧型裝置的技術,以及各類網路服務所需的應用程式,期望屆時寬頻普及率可提昇到80%。此外,政府也將推廣HDTV(High Definition TV,高畫質電視)至所有家戶。「u-Taiwan」計畫充份展現政府推動數位台灣的企圖心,希望建設我國成為「優質網路社會(Ubiquitous Network Society, UNS)」,使民眾能不因教育、經濟、區域、身心等因素的限制,享受「隨手可得的e化服務」,政府將以「使用者」的觀點出發,規劃食、醫、住、行、育、樂等領域中u化生活的關鍵應用。(取自經濟部網站)
不過最新一期的經濟學人雜誌卻指出,台北市的Wifly建設收到有限的效果與虧損中,因原先預期需有250,000人才會達到損益平衡,但到目前為止才有30,000人付費使用,美國的芝加哥最近就已放棄無線城市的計畫,原因在於無線網路的傳送有還是有很多的死角,要改善需要追加很多的經費,而且使用者也不見得會增加。我認為無所不在的目標是網路建設的Utopia(烏托邦),何時會來臨還是一個未知數.
Tuesday, September 04, 2007
維基百科
維基百科是web2.0議題中最具代表性的討論話題之一,在夏威夷語言中Wikis是快的意思,因此維基百科是一個可讓人簡單與快速使用的知識內容資料庫,基本上,維基百科讓所有想成為知識提供者的普羅大眾有一個很好發揮的平台,這也是人類發展史上一個了不起的貢獻,因為「來自全世界數以百萬的自願者,共同創造一個內容開放的百科全書」。據統計,維基百科內容的錯誤率與大英百科全書差不多,而且透過網友們不斷的增修與補充,部分內容甚至比大英百科更加的詳盡,由此可見,再次證明大多數的人對於知識的分享是絲毫不吝的。
維基百科也順理成章的成為一種學習的工具,教師們可以要求學生共同創作與編寫新的條目,也藉此培養合作學習的精神。此外,在過程中學生們會蒐集資料與驗證內容,亦能推動實證研究的能力與資訊素養的提升,我自己也曾編寫過新的維基百科條目,每次看到自己的contributiions,都會有喜悅的感覺,或許這些訊息已經讓許多人受益。
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